Showing posts with label prototypes. Show all posts
Showing posts with label prototypes. Show all posts

Sunday, September 9, 2012

mp3 to wake - rough prototype

So I hatched a rough prototype in Construct 2 for mp3 to wake. Basically I took an mp3 clip open in Audacity, traced it out in Photoshop, and exported the song to .ogg

Then in Construct 2, I traced the collision points to the waves in the audio clip I had just added. The rest is basic platforming mechanics I used from the platforming demo.

So basically, the song clip rolls along to the left and you must move with the arrow keys to keep up and stay on screen. Your score goes up when you jump - and that's bad for now. Try to get through with the least amount of jumps, because lower score is better.

MP3 to Wake rough prototype

Next steps:
  • Bouyancy/water physics?
  • Art ++
  • Intro/pre-loading screen
  • Scoring system - tricks?
  • Generate level profiles from chosen song (like Audacity)
Obviously there is still much work to be done, but it's a start! I'm probably going to move this into lua/Love2D since it'll be easier to do the audio generation/profiling. 

Friday, September 7, 2012

Week Indie Games - First Post


Welcome

Hello everyone, and welcome to my new blogging endeavor! This blog was created and inspired after reading through some forums over at TigSource, NMcCoy's weekly game blog (not current), and some other blogs/social media sites.

Weekly Structure

After a little thought, I realized that I wanted to have a weekly project timeline as well. Week Indie Games will follow this structure: Prototype Week, Polish Week, Prototype, Polish, etc. Polish week is not necessarily designated to the previous week's prototype, but can be any game I've created in the past and may want to improve mechanics, art, audio, story, etc.

Language/Format

I'm mostly going to be using scripting languages and prototyping tools(construct 2). So expect games to be Javascript, Lua, Processing, and maybe Python. Eventually I'd like to get deeper into C#/XNA and Unity platforms should a game really take off.

Competitions

I plan on tailoring my entries into Game Jams/Competitions @ CompoHub where applicable. Next one is Adventure-Time game-making frenzy! So I guess that means I'm also planning on using this as a dev journal during competitions.

Thanks for reading!