My entry to F**k this jam and other parodies featured on indiegames.com -
http://indiegames.com/2012/11/fuck_this_jam_gets_personal_de.html
Cool!
Showing posts with label game development. Show all posts
Showing posts with label game development. Show all posts
Saturday, November 17, 2012
Monday, November 12, 2012
2nd game jam - f***thisjam.com
f***thisjam is all about doing a game in a style you dislike. I chose a hybrid of simulator and facebook games....and came up with a facebook simulator. Done in construct 2, with some help from audacity/bfxr and photoshop of course.
The competition is a week long, but I did this basically over the weekend. Might do a second entry if I get time.
http://bmo.fuckthisjam.com/submissions/7-simface-a-facebook-simulator
http://codymaines.com/games/facesim/
The competition is a week long, but I did this basically over the weekend. Might do a second entry if I get time.
http://bmo.fuckthisjam.com/submissions/7-simface-a-facebook-simulator
http://codymaines.com/games/facesim/
Sunday, September 16, 2012
Adventure Time Game Jam - 12hr remaining
Adventure Time Game Making Frenzy!
Hey guys, sorry no post for a week, but I have indeed been busy working on a game. It's my entry for the 48hr adventure time game making frenzy that is happening right now (~12hr remaining). What I’ve spent the better part of the last 24 hours on. I’d like to thank my fiance for putting up with me :p.My First Game Jam
Warning, the controls QWOP-Like. Not for the light of heart.You can play the demo here
You can see a video here
- Prepare as much material ahead of time as possible
- Try to finish all external work prior (I didn't even start the jam until Saturday due to work/homework obligations)
- Audio/Music can really make or break a game experience. Luckily Adventure Time has so many cool tracks and sound effects that we were able to sample freely as needed.
Some things I learned
- Art takes a long time- Prepare as much material ahead of time as possible
- Try to finish all external work prior (I didn't even start the jam until Saturday due to work/homework obligations)
- Audio/Music can really make or break a game experience. Luckily Adventure Time has so many cool tracks and sound effects that we were able to sample freely as needed.
Saturday, September 8, 2012
Friday, September 7, 2012
Week Indie Games - First Post
Welcome
Hello everyone, and welcome to my new blogging endeavor! This blog was created and inspired after reading through some forums over at TigSource, NMcCoy's weekly game blog (not current), and some other blogs/social media sites.Weekly Structure
After a little thought, I realized that I wanted to have a weekly project timeline as well. Week Indie Games will follow this structure: Prototype Week, Polish Week, Prototype, Polish, etc. Polish week is not necessarily designated to the previous week's prototype, but can be any game I've created in the past and may want to improve mechanics, art, audio, story, etc.Language/Format
I'm mostly going to be using scripting languages and prototyping tools(construct 2). So expect games to be Javascript, Lua, Processing, and maybe Python. Eventually I'd like to get deeper into C#/XNA and Unity platforms should a game really take off.Competitions
I plan on tailoring my entries into Game Jams/Competitions @ CompoHub where applicable. Next one is Adventure-Time game-making frenzy! So I guess that means I'm also planning on using this as a dev journal during competitions.Thanks for reading!
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